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BlocksWindow

Window Stone Break

Sound Event · 2.19 s – 2.43 s · 2 layers · 18 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Layer 1

Volume +4 dB · Random Volume -1 … 0 dB · Random Pitch -3 … +3 st

Stone_Break_01Mono · 48 kHz · 0.76 s · 11.1 KB

0:000:00

Stone_Break_02Mono · 48 kHz · 0.84 s · 11.8 KB

0:000:00

Stone_Break_03Mono · 48 kHz · 0.76 s · 10.1 KB

0:000:00

Stone_Break_04Mono · 48 kHz · 0.84 s · 11.7 KB

0:000:00

Stone_Break_05Mono · 48 kHz · 0.78 s · 11.6 KB

0:000:00

Stone_Break_06Mono · 48 kHz · 0.84 s · 11.5 KB

0:000:00

Stone_Break_07Mono · 48 kHz · 0.92 s · 13 KB

0:000:00

Stone_Break_08Mono · 48 kHz · 0.74 s · 10.9 KB

0:000:00

Stone_Break_09Mono · 48 kHz · 0.96 s · 12.6 KB

0:000:00

Stone_Break_10Mono · 48 kHz · 0.96 s · 13 KB

0:000:00

Stone_Break_11Mono · 48 kHz · 1.04 s · 12.5 KB

0:000:01

Stone_Break_12Mono · 48 kHz · 0.54 s · 9.2 KB

0:000:00

Stone_Break_13Mono · 48 kHz · 0.49 s · 8.5 KB

0:000:00

Stone_Break_14Mono · 48 kHz · 0.53 s · 8.9 KB

0:000:00

Layer 2

Volume +5 dB · Random Pitch -1 … +1 st

Glass_Break_01Mono · 48 kHz · 2.36 s · 18.2 KB

0:000:02

Glass_Break_02Mono · 48 kHz · 2.43 s · 17.7 KB

0:000:02

Glass_Break_03Mono · 48 kHz · 2.3 s · 17 KB

0:000:02

Glass_Break_04Mono · 48 kHz · 2.19 s · 15.5 KB

0:000:02

Technical details

Event ID
SFX_Window_Stone_Break
Game File
Server/Audio/SoundEvents/BlockSounds/Window/SFX_Window_Stone_Break.json
Event volume
-5 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
7
Interruption prevented
Yes
Audio category
AudioCat_BlockSounds (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 0.76 s · 11.1 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Layer 2: Random volume (minimum) changed from -1 dB to 0 dB
    • Layer 2: Volume from +6 dB to +5 dB
Window Stone Break — Hytale Sound Database | ZAP-Hosting