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BlocksWindow

Window Break

Sound Event · 2.19 s – 2.43 s · 3 layers · 6 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Layer 1

Volume 0 dB · Random Pitch -2 … +1.5 st

Wood_Break_01Mono · 44.1 kHz · 0.85 s · 26.5 KB

0:000:00

Layer 2

Volume 0 dB

Block_Break_Success_01Mono · 44.1 kHz · 0.3 s · 7.5 KB

0:000:00

Layer 3

Volume 0 dB · Random Pitch -1 … +1 st

Glass_Break_01Mono · 48 kHz · 2.36 s · 18.2 KB

0:000:02

Glass_Break_02Mono · 48 kHz · 2.43 s · 17.7 KB

0:000:02

Glass_Break_03Mono · 48 kHz · 2.3 s · 17 KB

0:000:02

Glass_Break_04Mono · 48 kHz · 2.19 s · 15.5 KB

0:000:02

Technical details

Event ID
SFX_Window_Break
Game File
Server/Audio/SoundEvents/BlockSounds/Window/SFX_Window_Break.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
7
Interruption prevented
Yes
Audio category
AudioCat_BlockSounds (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 0.85 s · 26.5 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Layer 1: Random volume (minimum) changed from -2 dB to 0 dB
    • Layer 1: Volume from +2 dB to 0 dB
    • Layer 2: Volume from +6 dB to 0 dB
    • Layer 3: Random volume (minimum) changed from -1 dB to 0 dB
    • Layer 3: Volume from +6 dB to 0 dB
Window Break — Hytale Sound Database | ZAP-Hosting