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BlocksWater

Water MoveOut

Sound Event · 2.53 s – 2.59 s · 1 layer · 5 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume -4.4 dB · Start Delay 0.1 s · Random Volume -2 … 0 dB · Random Pitch -1.82 … +1.65 st

Walk_Water_01Mono · 44.1 kHz · 2.48 s · 55 KB

0:000:02

Walk_Water_02Mono · 44.1 kHz · 2.49 s · 53.9 KB

0:000:02

Walk_Water_03Mono · 44.1 kHz · 2.43 s · 53.5 KB

0:000:02

Walk_Water_04Mono · 44.1 kHz · 2.43 s · 52.7 KB

0:000:02

Walk_Water_05Mono · 44.1 kHz · 2.46 s · 54.2 KB

0:000:02

Technical details

Event ID
SFX_Water_MoveOut
Game File
Server/Audio/SoundEvents/BlockSounds/Water/SFX_Water_MoveOut.json
Event volume
-4 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
3
Interruption prevented
Yes
Audio category
AudioCat_BlockSounds (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 2.48 s · 55 KB

Used by

NPCs (3)

Cow

Tamed_Cow

  • NPC behavior · Harvest

Mosshorn

Tamed_Mosshorn

  • NPC behavior · Harvest

Plain Mosshorn

Tamed_Mosshorn_Plain

  • NPC behavior · Harvest

More game files and server code (1)

  • Instances/Forgotten_Temple_GoblinsInstances/Forgotten_Temple_Goblins/resources/TriggerVolumeData.jsonSoundEvent

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Water MoveOut — Hytale Sound Database | ZAP-Hosting