Water MoveIn
Sound Event · 2.69 s – 3.43 s · 1 layer · 5 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume -1 dB · Start Delay 0.1 s · Random Volume -5.9 … 0 dB · Random Pitch -1.82 … +1.65 st
Water_Splash_Medium_01Mono · 44.1 kHz · 3.33 s · 92 KB
Water_Splash_Medium_02Mono · 44.1 kHz · 2.6 s · 72 KB
Water_Splash_Medium_03Mono · 44.1 kHz · 3.02 s · 80.2 KB
Water_Splash_Medium_04Mono · 44.1 kHz · 2.59 s · 69 KB
Water_Splash_Medium_05Mono · 44.1 kHz · 2.91 s · 80.3 KB
Technical details
- Event ID
- SFX_Water_MoveIn
- Game File
- Server/Audio/SoundEvents/BlockSounds/Water/SFX_Water_MoveIn.json
- Event volume
- +1 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 4 BlocksInherited
- Maximum hearing distance
- 15 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 2
- Interruption prevented
- Yes
- Audio category
- AudioCat_BlockSounds (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 3.33 s · 92 KB
Used by
Items and blocks (7)
Ancient Bucket
Deco_Bucket
- Secondary action · World sound (audible to everyone)
Empty Watering Can
Tool_Watering_Can
- Secondary action · World sound (audible to everyone)
Fishing Trap
Tool_Fishing_Trap
- Block · SoundEventId
Water
Fluid_Water
- Block sound set · Move in
Wooden Bucket
Container_Bucket
- Secondary action · Custom sound (player only)
- Secondary action · World sound (audible to everyone)
Change history
Present since at least 0.6.6 (earliest available build)
Builds before 0.6.6 are unavailable, so earlier changes are unknown.
0.7.012/10/2026
- Random volume (minimum) changed from -6 dB to -5.9 dB
- Volume from -0.9 dB to -1 dB