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NPCsLivestockTurkey

Turkey Sleep

Sound Event · Infinite loop · 1 layer · 1 variant

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume -8 dB · Probability 50 % · Infinite loop · Random Volume -8 … 0 dB

NPC_Turkey_Sleep_LoopMono · 48 kHz · 13.1 s · 74 KB

0:000:13

Technical details

Event ID
SFX_Turkey_Sleep
Game File
Server/Audio/SoundEvents/SFX/NPC/Livestock/Turkey/SFX_Turkey_Sleep.json
Event volume
-14 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
2 BlocksInherited
Maximum hearing distance
10 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
3
Interruption prevented
no
Audio category
AudioCat_NPC_Turkey (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_VeryQuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, PreventSoundInterruption
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 13.1 s · 74 KB

Used by

NPCs (2)

Turkey

Tamed_Turkey

  • Animation · Sleep

Turkey

Turkey

  • Animation · Sleep

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Turkey Sleep — Hytale Sound Database | ZAP-Hosting