Trork Sleep
Sound Event · Infinite loop · 1 layer · 1 variant
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume -2 dB · Infinite loop · Random Volume -2 … 0 dB · Random Pitch -1 … +1 st
Trork_Sleep_LPMono · 48 kHz · 15 s · 429.5 KB
Technical details
- Event ID
- SFX_Trork_Sleep
- Game File
- Server/Audio/SoundEvents/SFX/NPC/Intelligent/Trork/SFX_Trork_Sleep.json
- Event volume
- -4 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 2 BlocksInherited
- Maximum hearing distance
- 10 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- no
- Audio category
- AudioCat_NPC_Trork (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_VeryQuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
- Audio format
- Original Ogg Vorbis, Mono · 48 kHz · 15 s · 429.5 KB
Used by
NPCs (3)
Trork Guard
Trork_Guard
- Animation · Sleep
Trork Sentry
Trork_Sentry
- Animation · Sleep
Trork Sentry
Trork_Sentry_Patrol
- Animation · Sleep
NPC models without a role (1)
Trork
Trork
- Animation · Sleep
Change history
Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5