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NPCsIntelligentTrork

Trork Sleep

Sound Event · Infinite loop · 1 layer · 1 variant

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume -2 dB · Infinite loop · Random Volume -2 … 0 dB · Random Pitch -1 … +1 st

Trork_Sleep_LPMono · 48 kHz · 15 s · 429.5 KB

0:000:14

Technical details

Event ID
SFX_Trork_Sleep
Game File
Server/Audio/SoundEvents/SFX/NPC/Intelligent/Trork/SFX_Trork_Sleep.json
Event volume
-4 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
2 BlocksInherited
Maximum hearing distance
10 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
no
Audio category
AudioCat_NPC_Trork (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_VeryQuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 15 s · 429.5 KB

Used by

NPCs (3)

Trork Guard

Trork_Guard

  • Animation · Sleep

Trork Sentry

Trork_Sentry

  • Animation · Sleep

Trork Sentry

Trork_Sentry_Patrol

  • Animation · Sleep

NPC models without a role (1)

Trork

Trork

  • Animation · Sleep

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Trork Sleep — Hytale Sound Database | ZAP-Hosting