Trashpile Break
Sound Event · 1.08 s – 1.32 s · 2 layers · 8 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Layer 1
Volume -4 dB · Random Volume -2 … 0 dB · Random Pitch -1 … +2 st
Clay_Pot_Large_Smash_01Mono · 44.1 kHz · 0.98 s · 31.5 KB
Clay_Pot_Large_Smash_02Mono · 44.1 kHz · 1.14 s · 34.3 KB
Clay_Pot_Large_Smash_03Mono · 44.1 kHz · 0.87 s · 28.1 KB
Layer 2
Volume 0 dB · Random Volume -2 … 0 dB · Random Pitch -2 … 0 st
Brazier_Break_01Mono · 48 kHz · 1.21 s · 13.6 KB
Brazier_Break_02Mono · 48 kHz · 1.32 s · 14.1 KB
Brazier_Break_03Mono · 48 kHz · 1.18 s · 13.1 KB
Brazier_Break_04Mono · 48 kHz · 1.21 s · 13.1 KB
Brazier_Break_05Mono · 48 kHz · 1.08 s · 12.7 KB
Technical details
- Event ID
- SFX_Trashpile_Break
- Game File
- Server/Audio/SoundEvents/BlockSounds/Trashpile/SFX_Trashpile_Break.json
- Event volume
- 0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 4 BlocksInherited
- Maximum hearing distance
- 15 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- no
- Audio category
- AudioCat_BlockSounds (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, PreventSoundInterruption
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 0.98 s · 31.5 KB
Used by
Change history
Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5