Torch Off
Sound Event · 1.66 s · 1 layer · 1 variant
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume 0 dB · Random Pitch -1.82 … +1.65 st
Torch_OffMono · 44.1 kHz · 1.66 s · 46.8 KB
Technical details
- Event ID
- SFX_Torch_Off
- Game File
- Server/Audio/SoundEvents/BlockSounds/Torch/SFX_Torch_Off.json
- Event volume
- 0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 4 BlocksInherited
- Maximum hearing distance
- 15 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- no
- Audio category
- AudioCat_BlockSounds (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, PreventSoundInterruption
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 1.66 s · 46.8 KB
Used by
Items and blocks (32)
Ancient Torch
Furniture_Ancient_Torch
- Block · When used
Bamboo Brazier
Furniture_Jungle_Brazier
- Block · When used
Crude Torch
Furniture_Crude_Torch
- Block · When used
Dark Temple Brazier
Furniture_Temple_Dark_Brazier
- Block · When used
Feran Chandelier
Furniture_Feran_Chandelier
- Block · When used
Glowing Royal Magic Potion
Furniture_Royal_Magic_Potion_Glow
- Block · When used
Glowing Royal Magic Potion
Furniture_Royal_Magic_Potion_Glow_Ceiling
- Block · When used
Goblin Brazier
Furniture_Goblin_Brazier
- Block · When used
Lantern
Deco_Lantern
- Block · When used
Lantern
Deco_Lantern_Ceiling
- Block · When used
Light Temple Brazier
Furniture_Temple_Light_Brazier
- Block · When used
Light Temple Lantern
Furniture_Temple_Light_Lantern
- Block · When used
Light Temple Lantern
Furniture_Temple_Light_Lantern_Ceiling
- Block · When used
Lost Civilization Brazier
Furniture_Human_Ruins_Brazier
- Block · When used
Lost Civilization Lantern
Furniture_Human_Ruins_Lantern
- Block · When used
Lost Civilization Lantern
Furniture_Human_Ruins_Lantern_Ceiling
- Block · When used
Lost Civilization Torch
Furniture_Human_Ruins_Torch
- Block · When used
Lumberjack Candle
Furniture_Lumberjack_Lantern
- Block · When used
Lumberjack Lamp
Furniture_Lumberjack_Lamp
- Block · When used
Overgrown Temple Torch
Furniture_Temple_Emerald_Torch
- Block · When used
Sandswept Lantern
Furniture_Desert_Lantern
- Block · When used
Sandswept Lantern
Furniture_Desert_Lantern_Ceiling
- Block · When used
Sandswept Torch
Furniture_Desert_Torch
- Block · When used
Simple Stone Brazier
Furniture_Village_Brazier
- Block · When used
Show 5 more
Tall Feran Torch
Furniture_Feran_Torch_Tall
- Block · When used
Tall Sandswept Lantern
Furniture_Desert_Lantern_Tall
- Block · When used
Tavern Chandelier
Furniture_Tavern_Chandelier
- Block · When used
Wind Temple Chandelier
Furniture_Temple_Wind_Chandelier
- Block · When used
Wooden Torch
Wood_Torch_Wall
- Block · When used
More game files and server code (1)
- Instances/Forgotten_Temple_GoblinsInstances/Forgotten_Temple_Goblins/resources/TriggerVolumeData.jsonSoundEvent
Change history
Present since at least 0.6.6 (earliest available build)
Builds before 0.6.6 are unavailable, so earlier changes are unknown.
0.7.012/10/2026
- Volume from +2.9 dB to 0 dB