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BlocksTorch

Torch Off

Sound Event · 1.66 s · 1 layer · 1 variant

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB · Random Pitch -1.82 … +1.65 st

Torch_OffMono · 44.1 kHz · 1.66 s · 46.8 KB

0:000:01

Technical details

Event ID
SFX_Torch_Off
Game File
Server/Audio/SoundEvents/BlockSounds/Torch/SFX_Torch_Off.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
no
Audio category
AudioCat_BlockSounds (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, PreventSoundInterruption
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 1.66 s · 46.8 KB

Used by

Items and blocks (32)

Ancient Torch

Furniture_Ancient_Torch

  • Block · When used

Bamboo Brazier

Furniture_Jungle_Brazier

  • Block · When used

Crude Torch

Furniture_Crude_Torch

  • Block · When used

Dark Temple Brazier

Furniture_Temple_Dark_Brazier

  • Block · When used

Feran Chandelier

Furniture_Feran_Chandelier

  • Block · When used

Glowing Royal Magic Potion

Furniture_Royal_Magic_Potion_Glow

  • Block · When used

Glowing Royal Magic Potion

Furniture_Royal_Magic_Potion_Glow_Ceiling

  • Block · When used

Goblin Brazier

Furniture_Goblin_Brazier

  • Block · When used

Lantern

Deco_Lantern

  • Block · When used

Lantern

Deco_Lantern_Ceiling

  • Block · When used

Light Temple Brazier

Furniture_Temple_Light_Brazier

  • Block · When used

Light Temple Lantern

Furniture_Temple_Light_Lantern

  • Block · When used

Light Temple Lantern

Furniture_Temple_Light_Lantern_Ceiling

  • Block · When used

Lost Civilization Brazier

Furniture_Human_Ruins_Brazier

  • Block · When used

Lost Civilization Lantern

Furniture_Human_Ruins_Lantern

  • Block · When used

Lost Civilization Lantern

Furniture_Human_Ruins_Lantern_Ceiling

  • Block · When used

Lost Civilization Torch

Furniture_Human_Ruins_Torch

  • Block · When used

Lumberjack Candle

Furniture_Lumberjack_Lantern

  • Block · When used

Lumberjack Lamp

Furniture_Lumberjack_Lamp

  • Block · When used

Overgrown Temple Torch

Furniture_Temple_Emerald_Torch

  • Block · When used

Sandswept Lantern

Furniture_Desert_Lantern

  • Block · When used

Sandswept Lantern

Furniture_Desert_Lantern_Ceiling

  • Block · When used

Sandswept Torch

Furniture_Desert_Torch

  • Block · When used

Simple Stone Brazier

Furniture_Village_Brazier

  • Block · When used
Show 5 more
3 debug, template and unnamed entries

More game files and server code (1)

  • Instances/Forgotten_Temple_GoblinsInstances/Forgotten_Temple_Goblins/resources/TriggerVolumeData.jsonSoundEvent

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Volume from +2.9 dB to 0 dB
Torch Off — Hytale Sound Database | ZAP-Hosting