Torch Break
Sound Event · 1.76 s · 2 layers · 2 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Layer 1
Volume -2 dB · Random Volume -1.9 … 0 dB · Random Pitch -1.82 … +1.65 st
Wood_Break_01Mono · 44.1 kHz · 0.85 s · 26.5 KB
Layer 2
Volume 0 dB · Start Delay 0.1 s · Random Pitch -1.82 … +1.65 st
Torch_OffMono · 44.1 kHz · 1.66 s · 46.8 KB
Technical details
- Event ID
- SFX_Torch_Break
- Game File
- Server/Audio/SoundEvents/BlockSounds/Torch/SFX_Torch_Break.json
- Event volume
- 0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 4 BlocksInherited
- Maximum hearing distance
- 15 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 4
- Interruption prevented
- Yes
- Audio category
- AudioCat_BlockSounds (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 0.85 s · 26.5 KB
Used by
Items and blocks (6)
Ancient Torch
Furniture_Ancient_Torch
- Block sound set · Mine
Crude Torch
Furniture_Crude_Torch
- Block sound set · Mine
Lost Civilization Torch
Furniture_Human_Ruins_Torch
- Block sound set · Mine
Sandswept Torch
Furniture_Desert_Torch
- Block sound set · Mine
Tall Feran Torch
Furniture_Feran_Torch_Tall
- Block sound set · Mine
Wooden Torch
Wood_Torch_Wall
- Block sound set · Mine
Change history
Present since at least 0.6.6 (earliest available build)
Builds before 0.6.6 are unavailable, so earlier changes are unknown.
0.7.012/10/2026
- Layer 2: Random volume (minimum) changed from -0.9 dB to 0 dB
- Layer 2: Volume from +6 dB to 0 dB