Tool Hookshot Reel
Sound Event · 0.58 s – 0.71 s · 1 layer · 4 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume 0 dB · Random Volume -1.9 … +0.8 dB · Random Pitch -0.5 … +0.5 st
Tool_Hookshot_Reel_01Mono · 48 kHz · 0.63 s · 9.3 KB
Tool_Hookshot_Reel_02Mono · 48 kHz · 0.63 s · 9.7 KB
Tool_Hookshot_Reel_03Mono · 48 kHz · 0.58 s · 8.8 KB
Tool_Hookshot_Reel_04Mono · 48 kHz · 0.71 s · 9.6 KB
Technical details
- Event ID
- SFX_Tool_Hookshot_Reel
- Game File
- Server/Audio/SoundEvents/SFX/Tools/Hookshot/SFX_Tool_Hookshot_Reel.json
- Event volume
- -12 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 4 BlocksInherited
- Maximum hearing distance
- 15 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 20
- Interruption prevented
- Yes
- Audio category
- AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend
- Audio format
- Original Ogg Vorbis, Mono · 48 kHz · 0.63 s · 9.3 KB
Used by
Change history
Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5