Tool Hookshot Fire Local
Sound Event · 1.5 s – 1.57 s · 1 layer · 4 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume 0 dB · Random Volume -1.9 … +0.8 dB · Random Pitch -0.5 … +0.5 st
Tool_Hookshot_Shot_Stereo_01Stereo · 48 kHz · 1.5 s · 28.4 KB
Tool_Hookshot_Shot_Stereo_02Stereo · 48 kHz · 1.5 s · 29 KB
Tool_Hookshot_Shot_Stereo_03Stereo · 48 kHz · 1.57 s · 29.5 KB
Tool_Hookshot_Shot_Stereo_04Stereo · 48 kHz · 1.54 s · 29.9 KB
Technical details
- Event ID
- SFX_Tool_Hookshot_Fire_Local
- Game File
- Server/Audio/SoundEvents/SFX/Tools/Hookshot/SFX_Tool_Hookshot_Fire_Local.json
- Event volume
- -3 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 8 BlocksInherited
- Maximum hearing distance
- 25 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 20
- Interruption prevented
- Yes
- Audio category
- AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend
- Audio format
- Original Ogg Vorbis, Stereo · 48 kHz · 1.5 s · 28.4 KB
Used by
Change history
Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5