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OtherToolsHookshot

Tool Hookshot Fire

Sound Event · 1.5 s – 1.57 s · 1 layer · 4 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB · Random Volume -1.9 … +0.8 dB · Random Pitch -1.82 … +1.65 st

Tool_Hookshot_Shot_01Mono · 48 kHz · 1.5 s · 16.7 KB

0:000:01

Tool_Hookshot_Shot_02Mono · 48 kHz · 1.5 s · 16.7 KB

0:000:01

Tool_Hookshot_Shot_03Mono · 48 kHz · 1.57 s · 17.2 KB

0:000:01

Tool_Hookshot_Shot_04Mono · 48 kHz · 1.54 s · 17.5 KB

0:000:01

Technical details

Event ID
SFX_Tool_Hookshot_Fire
Game File
Server/Audio/SoundEvents/SFX/Tools/Hookshot/SFX_Tool_Hookshot_Fire.json
Event volume
-3 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
8 BlocksInherited
Maximum hearing distance
25 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
20
Interruption prevented
Yes
Audio category
AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 1.5 s · 16.7 KB

Used by

Change history

Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5

Tool Hookshot Fire — Hytale Sound Database | ZAP-Hosting