Tool Hookshot Break Local
Sound Event · 0.46 s – 0.57 s · 1 layer · 4 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume 0 dB · Random Volume -1.9 … +0.8 dB · Random Pitch -1.82 … +1.65 st
Tool_Hookshot_Broken_Stereo_01Stereo · 48 kHz · 0.5 s · 17.6 KB
Tool_Hookshot_Broken_Stereo_02Stereo · 48 kHz · 0.46 s · 13.5 KB
Tool_Hookshot_Broken_Stereo_03Stereo · 48 kHz · 0.48 s · 16.1 KB
Tool_Hookshot_Broken_Stereo_04Stereo · 48 kHz · 0.57 s · 17.3 KB
Technical details
- Event ID
- SFX_Tool_Hookshot_Break_Local
- Game File
- Server/Audio/SoundEvents/SFX/Tools/Hookshot/SFX_Tool_Hookshot_Break_Local.json
- Event volume
- -3 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 8 BlocksInherited
- Maximum hearing distance
- 25 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 20
- Interruption prevented
- Yes
- Audio category
- AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend
- Audio format
- Original Ogg Vorbis, Stereo · 48 kHz · 0.5 s · 17.6 KB
Used by
Items and blocks (1)
Change history
Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5