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OtherToolsHookshot

Tool Hookshot Break

Sound Event · 0.51 s – 0.57 s · 1 layer · 4 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB · Random Volume -1.9 … +0.8 dB · Random Pitch -1.82 … +1.65 st

Tool_Hookshot_Broken_01Mono · 48 kHz · 0.51 s · 11.2 KB

0:000:00

Tool_Hookshot_Broken_02Mono · 48 kHz · 0.52 s · 9.6 KB

0:000:00

Tool_Hookshot_Broken_03Mono · 48 kHz · 0.51 s · 10 KB

0:000:00

Tool_Hookshot_Broken_04Mono · 48 kHz · 0.57 s · 10.9 KB

0:000:00

Technical details

Event ID
SFX_Tool_Hookshot_Break
Game File
Server/Audio/SoundEvents/SFX/Tools/Hookshot/SFX_Tool_Hookshot_Break.json
Event volume
-3 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
8 BlocksInherited
Maximum hearing distance
25 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
20
Interruption prevented
Yes
Audio category
AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 0.51 s · 11.2 KB

Used by

Change history

Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5

Tool Hookshot Break — Hytale Sound Database | ZAP-Hosting