Tool Hookshot Attach
Sound Event · 2 s – 2 s · 1 layer · 4 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume 0 dB · Random Volume -1.9 … +0.8 dB · Random Pitch -0.5 … +0.5 st
Tool_Hookshot_Latch_01Mono · 48 kHz · 2 s · 19.8 KB
Tool_Hookshot_Latch_02Mono · 48 kHz · 2 s · 20 KB
Tool_Hookshot_Latch_03Mono · 48 kHz · 2 s · 20.6 KB
Tool_Hookshot_Latch_04Mono · 48 kHz · 2 s · 20.3 KB
Technical details
- Event ID
- SFX_Tool_Hookshot_Attach
- Game File
- Server/Audio/SoundEvents/SFX/Tools/Hookshot/SFX_Tool_Hookshot_Attach.json
- Event volume
- +6 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 8 BlocksInherited
- Maximum hearing distance
- 25 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 20
- Interruption prevented
- Yes
- Audio category
- AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend
- Audio format
- Original Ogg Vorbis, Mono · 48 kHz · 2 s · 19.8 KB
Used by
Change history
Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5