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OtherToolsHookshot

Tool Hookshot Attach

Sound Event · 2 s – 2 s · 1 layer · 4 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB · Random Volume -1.9 … +0.8 dB · Random Pitch -0.5 … +0.5 st

Tool_Hookshot_Latch_01Mono · 48 kHz · 2 s · 19.8 KB

0:000:02

Tool_Hookshot_Latch_02Mono · 48 kHz · 2 s · 20 KB

0:000:02

Tool_Hookshot_Latch_03Mono · 48 kHz · 2 s · 20.6 KB

0:000:02

Tool_Hookshot_Latch_04Mono · 48 kHz · 2 s · 20.3 KB

0:000:02

Technical details

Event ID
SFX_Tool_Hookshot_Attach
Game File
Server/Audio/SoundEvents/SFX/Tools/Hookshot/SFX_Tool_Hookshot_Attach.json
Event volume
+6 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
8 BlocksInherited
Maximum hearing distance
25 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
20
Interruption prevented
Yes
Audio category
AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 2 s · 19.8 KB

Used by

Change history

Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5

Tool Hookshot Attach — Hytale Sound Database | ZAP-Hosting