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OtherToolsRocket Boots

Tool Goblin Rocket Boots Jump Local

Sound Event · 1.49 s – 1.66 s · 1 layer · 4 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB · Random Volume -2 … 0 dB · Random Pitch -2 … +2 st · no repeats within 2 plays

Tool_Goblin_Rocket_Boots_Stereo_01Stereo · 48 kHz · 1.49 s · 21.9 KB

0:000:01

Tool_Goblin_Rocket_Boots_Stereo_02Stereo · 48 kHz · 1.66 s · 24.1 KB

0:000:01

Tool_Goblin_Rocket_Boots_Stereo_03Stereo · 48 kHz · 1.49 s · 22.1 KB

0:000:01

Tool_Goblin_Rocket_Boots_Stereo_04Stereo · 48 kHz · 1.49 s · 21.6 KB

0:000:01

Technical details

Event ID
SFX_Tool_Goblin_Rocket_Boots_Jump_Local
Game File
Server/Audio/SoundEvents/SFX/Tools/Rocket_Boots/SFX_Tool_Goblin_Rocket_Boots_Jump_Local.json
Event volume
-7 dB
Event pitch
0 Halftones
Attenuation starts at
2 Blocks
Maximum hearing distance
16 Blocks
Spatiality (Spatial Blend)
0.6
Concurrent instances
50
Interruption prevented
Yes
Audio category
AudioCat_SFX (0 dB)
Audio format
Original Ogg Vorbis, Stereo · 48 kHz · 1.49 s · 21.9 KB

Used by

Change history

Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5

Tool Goblin Rocket Boots Jump Local — Hytale Sound Database | ZAP-Hosting