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OtherToolsRocket Boots

Tool Goblin Rocket Boots Jump

Sound Event · 1.49 s – 1.66 s · 1 layer · 4 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB · Random Volume -2 … 0 dB · Random Pitch -2 … +2 st · no repeats within 2 plays

Tool_Goblin_Rocket_Boots_01Mono · 48 kHz · 1.49 s · 14.2 KB

0:000:01

Tool_Goblin_Rocket_Boots_02Mono · 48 kHz · 1.66 s · 15.2 KB

0:000:01

Tool_Goblin_Rocket_Boots_03Mono · 48 kHz · 1.49 s · 14.1 KB

0:000:01

Tool_Goblin_Rocket_Boots_04Mono · 48 kHz · 1.49 s · 13.7 KB

0:000:01

Technical details

Event ID
SFX_Tool_Goblin_Rocket_Boots_Jump
Game File
Server/Audio/SoundEvents/SFX/Tools/Rocket_Boots/SFX_Tool_Goblin_Rocket_Boots_Jump.json
Event volume
-7 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 1.49 s · 14.2 KB

Used by

Change history

Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5

Tool Goblin Rocket Boots Jump — Hytale Sound Database | ZAP-Hosting