Tool Goblin Rocket Boots Jump
Sound Event · 1.49 s – 1.66 s · 1 layer · 4 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume 0 dB · Random Volume -2 … 0 dB · Random Pitch -2 … +2 st · no repeats within 2 plays
Tool_Goblin_Rocket_Boots_01Mono · 48 kHz · 1.49 s · 14.2 KB
Tool_Goblin_Rocket_Boots_02Mono · 48 kHz · 1.66 s · 15.2 KB
Tool_Goblin_Rocket_Boots_03Mono · 48 kHz · 1.49 s · 14.1 KB
Tool_Goblin_Rocket_Boots_04Mono · 48 kHz · 1.49 s · 13.7 KB
Technical details
- Event ID
- SFX_Tool_Goblin_Rocket_Boots_Jump
- Game File
- Server/Audio/SoundEvents/SFX/Tools/Rocket_Boots/SFX_Tool_Goblin_Rocket_Boots_Jump.json
- Event volume
- -7 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 4 BlocksInherited
- Maximum hearing distance
- 15 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
- Audio format
- Original Ogg Vorbis, Mono · 48 kHz · 1.49 s · 14.2 KB
Used by
Items and blocks (1)
Change history
Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5