Sword T2 Signature Part 2 Local
Sound Event · 1.55 s · 4 layers · 12 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Layer 1
Volume 0 dB · Random Volume -1 … 0 dB · Random Pitch -0.45 … +0.45 st
Sword_T1_Swing_Overhead_Stereo_01Stereo · 48 kHz · 0.37 s · 8.6 KB
Sword_T1_Swing_Overhead_Stereo_02Stereo · 48 kHz · 0.37 s · 8.6 KB
Layer 2
Volume 0 dB · Random Volume -1 … 0 dB · Random Pitch -0.45 … +0.45 st
Sword_T2_Swing_Overhead_Stereo_01Stereo · 48 kHz · 0.62 s · 11.8 KB
Sword_T2_Swing_Overhead_Stereo_02Stereo · 48 kHz · 0.62 s · 12.2 KB
Layer 3
Volume +1 dB · Random Volume -2 … 0 dB · Random Pitch -2 … +2 st
Sword_Signature_Part_2_Stereo_01Stereo · 44.1 kHz · 1.55 s · 32.3 KB
Sword_Signature_Part_2_Stereo_02Stereo · 44.1 kHz · 1.55 s · 30.5 KB
Sword_Signature_Part_2_Stereo_03Stereo · 44.1 kHz · 1.55 s · 32.1 KB
Sword_Signature_Part_2_Stereo_04Stereo · 44.1 kHz · 1.55 s · 30.8 KB
Layer 4
Volume -14 dB · Random Volume -1 … 0 dB · Random Pitch -2 … +5 st
Player_Clth_Foley_Swing_01Mono · 44.1 kHz · 0.74 s · 24.4 KB
Player_Clth_Foley_Swing_02Mono · 44.1 kHz · 0.65 s · 23.5 KB
Player_Clth_Foley_Swing_03Mono · 44.1 kHz · 0.68 s · 22.9 KB
Player_Clth_Foley_Swing_04Mono · 44.1 kHz · 0.86 s · 26.1 KB
Technical details
- Event ID
- SFX_Sword_T2_Signature_Part_2_Local
- Game File
- Server/Audio/SoundEvents/SFX/Weapons/Sword/SFX_Sword_T2_Signature_Part_2_Local.json
- Event volume
- 0 dB
- Event pitch
- 0 Halftones
- Attenuation starts at
- 2 Blocks
- Maximum hearing distance
- 16 Blocks
- Spatiality (Spatial Blend)
- 0.6
- Concurrent instances
- 50
- Interruption prevented
- Yes
- Audio category
- AudioCat_Sword (-6 dB) → AudioCat_Weapons (0 dB) → AudioCat_SFX (0 dB)
- Audio format
- Original Ogg Vorbis, Stereo · 48 kHz · 0.37 s · 8.6 KB
Used by
Items and blocks (25)
Adamantite Sword
Weapon_Sword_Adamantite
- Ability 1 · Custom sound (player only)
Ancient Bronze Sword
Weapon_Sword_Bronze_Ancient
- Ability 1 · Custom sound (player only)
Bone Sword
Weapon_Sword_Bone
- Ability 1 · Custom sound (player only)
Bronze Sword
Weapon_Sword_Bronze
- Ability 1 · Custom sound (player only)
Cobalt Sword
Weapon_Sword_Cobalt
- Ability 1 · Custom sound (player only)
Copper Sword
Weapon_Sword_Copper
- Ability 1 · Custom sound (player only)
Crude Sword
Weapon_Sword_Crude
- Ability 1 · Custom sound (player only)
Cutlass
Weapon_Sword_Cutlass
- Ability 1 · Custom sound (player only)
Doomed Outlander Sword
Weapon_Sword_Doomed
- Ability 1 · Custom sound (player only)
Frost Sword
Weapon_Sword_Frost
- Ability 1 · Custom sound (player only)
Incandescent Steel Sword
Weapon_Sword_Steel_Incandescent
- Ability 1 · Custom sound (player only)
Iron Sword
Weapon_Sword_Iron
- Ability 1 · Custom sound (player only)
Mithril Sword
Weapon_Sword_Mithril
- Ability 1 · Custom sound (player only)
Nexus Sword
Weapon_Sword_Nexus
- Ability 1 · Custom sound (player only)
Onyxium Sword
Weapon_Sword_Onyxium
- Ability 1 · Custom sound (player only)
Runic Sword
Weapon_Sword_Runic
- Ability 1 · Custom sound (player only)
Rusty Steel Sword
Weapon_Sword_Steel_Rusty
- Ability 1 · Custom sound (player only)
Scrap Sword
Weapon_Sword_Scrap
- Ability 1 · Custom sound (player only)
Silversteel Sword
Weapon_Sword_Silversteel
- Ability 1 · Custom sound (player only)
Steel Sword
Weapon_Sword_Steel
- Ability 1 · Custom sound (player only)
Stone Trork Sword
Weapon_Sword_Stone_Trork
- Ability 1 · Custom sound (player only)
Thorium Sword
Weapon_Sword_Thorium
- Ability 1 · Custom sound (player only)
Tribal Blowgun
Weapon_Blowgun_Tribal
- Ability 1 · Custom sound (player only)
Wooden Sword
Weapon_Sword_Wood
- Ability 1 · Custom sound (player only)
1 debug, template and unnamed entries
Change history
Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5