Stone Coffin Open Close
Sound Event · 1.29 s – 1.73 s · 1 layer · 5 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume -2 dB · Random Pitch -1 … +1 st
Stone_Casket_Movement_01Mono · 48 kHz · 1.29 s · 16.3 KB
Stone_Casket_Movement_02Mono · 48 kHz · 1.62 s · 20.1 KB
Stone_Casket_Movement_03Mono · 48 kHz · 1.49 s · 18.2 KB
Stone_Casket_Movement_04Mono · 48 kHz · 1.66 s · 20.3 KB
Stone_Casket_Movement_05Mono · 48 kHz · 1.73 s · 21 KB
Technical details
- Event ID
- SFX_Stone_Coffin_Open_Close
- Game File
- Server/Audio/SoundEvents/SFX/Items/Coffin/SFX_Stone_Coffin_Open_Close.json
- Event volume
- +2 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 8 BlocksInherited
- Maximum hearing distance
- 25 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- no
- Audio category
- AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, PreventSoundInterruption, AudioCategory
- Audio format
- Original Ogg Vorbis, Mono · 48 kHz · 1.29 s · 16.3 KB
Used by
Items and blocks (5)
Ancient Coffin
Furniture_Ancient_Coffin
- Block · World sound (audible to everyone)
Dark Temple Coffin
Furniture_Temple_Dark_Coffin
- Block · World sound (audible to everyone)
Lost Civilization Coffin
Furniture_Human_Ruins_Coffin
- Block · World sound (audible to everyone)
Stone Coffin
Furniture_Village_Coffin
- Block · World sound (audible to everyone)
1 debug, template and unnamed entries
Spawner_Rat
Spawner_Rat
- Block · World sound (audible to everyone)
Change history
Present since at least 0.6.6 (earliest available build)
Builds before 0.6.6 are unavailable, so earlier changes are unknown.
0.7.012/10/2026
- Random volume (minimum) changed from -1 dB to 0 dB
- Volume from 0 dB to -2 dB