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OtherItemsCoffin

Stone Coffin Open Close

Sound Event · 1.29 s – 1.73 s · 1 layer · 5 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume -2 dB · Random Pitch -1 … +1 st

Stone_Casket_Movement_01Mono · 48 kHz · 1.29 s · 16.3 KB

0:000:01

Stone_Casket_Movement_02Mono · 48 kHz · 1.62 s · 20.1 KB

0:000:01

Stone_Casket_Movement_03Mono · 48 kHz · 1.49 s · 18.2 KB

0:000:01

Stone_Casket_Movement_04Mono · 48 kHz · 1.66 s · 20.3 KB

0:000:01

Stone_Casket_Movement_05Mono · 48 kHz · 1.73 s · 21 KB

0:000:01

Technical details

Event ID
SFX_Stone_Coffin_Open_Close
Game File
Server/Audio/SoundEvents/SFX/Items/Coffin/SFX_Stone_Coffin_Open_Close.json
Event volume
+2 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
8 BlocksInherited
Maximum hearing distance
25 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
no
Audio category
AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, PreventSoundInterruption, AudioCategory
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 1.29 s · 16.3 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Random volume (minimum) changed from -1 dB to 0 dB
    • Volume from 0 dB to -2 dB
Stone Coffin Open Close — Hytale Sound Database | ZAP-Hosting