Skip to content
BlocksSticks

Sticks Walk

Sound Event · 1.74 s – 1.79 s · 2 layers · 9 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Layer 1

Volume -16 dB · Random Volume -3 … 0 dB · Random Pitch -5 … +1 st · no repeats within 2 plays

Walk_Sticks_01Mono · 48 kHz · 0.83 s · 9.5 KB

0:000:00

Walk_Sticks_02Mono · 48 kHz · 0.79 s · 9.8 KB

0:000:00

Walk_Sticks_03Mono · 48 kHz · 0.81 s · 10 KB

0:000:00

Walk_Sticks_04Mono · 48 kHz · 0.79 s · 8 KB

0:000:00

Walk_Sticks_05Mono · 48 kHz · 0.89 s · 10.2 KB

0:000:00

Layer 2

Volume 0 dB · Random Pitch -1 … +1 st · no repeats within 2 plays

Player_Clth_Foley_Walk_01Mono · 44.1 kHz · 1.79 s · 28.1 KB

0:000:01

Player_Clth_Foley_Walk_02Mono · 44.1 kHz · 1.79 s · 28.3 KB

0:000:01

Player_Clth_Foley_Walk_03Mono · 44.1 kHz · 1.74 s · 24.8 KB

0:000:01

Player_Clth_Foley_Walk_04Mono · 44.1 kHz · 1.76 s · 27.2 KB

0:000:01

Technical details

Event ID
SFX_Sticks_Walk
Game File
Server/Audio/SoundEvents/BlockSounds/Sticks/SFX_Sticks_Walk.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
5
Interruption prevented
no
Audio category
AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, AudioCategory
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 0.83 s · 9.5 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Layer 2: Random volume (minimum) changed from -1 dB to 0 dB
    • Layer 2: Volume from +6 dB to 0 dB
Sticks Walk — Hytale Sound Database | ZAP-Hosting