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BlocksSticks

Sticks Break

Sound Event · 1.52 s – 1.53 s · 1 layer · 3 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB · Random Pitch -2 … +2 st

Sticks_Break_01Mono · 48 kHz · 1.52 s · 10.4 KB

0:000:01

Sticks_Break_02Mono · 48 kHz · 1.53 s · 10.1 KB

0:000:01

Sticks_Break_03Mono · 48 kHz · 1.53 s · 10.7 KB

0:000:01

Technical details

Event ID
SFX_Sticks_Break
Game File
Server/Audio/SoundEvents/BlockSounds/Sticks/SFX_Sticks_Break.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
7
Interruption prevented
Yes
Audio category
AudioCat_BlockSounds (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 1.52 s · 10.4 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Random volume (minimum) changed from -2 dB to 0 dB
    • Volume from +2 dB to 0 dB
Sticks Break — Hytale Sound Database | ZAP-Hosting