Skip to content
OtherItemsConsumables

Stamina Potion Success

Sound Event · 3.46 s · 1 layer · 1 variant

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB

Weapon_Charge_Swing_Heavy_01Mono · 44.1 kHz · 3.46 s · 51.2 KB

0:000:03

Technical details

Event ID
SFX_Stamina_Potion_Success
Game File
Server/Audio/SoundEvents/SFX/Items/Consumables/SFX_Stamina_Potion_Success.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
8 BlocksInherited
Maximum hearing distance
25 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, AudioCategory
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 3.46 s · 51.2 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Stamina Potion Success — Hytale Sound Database | ZAP-Hosting