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WeaponsStaffFlame

Staff Flame Flamethrower Local

Sound Event · Infinite loop · 2 layers · 5 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Layer 1

Volume -3 dB · Random Volume -1 … 0 dB · Random Pitch -2 … +2 st

Staff_Flame_Flamethrower_Ignite_Stereo_01Stereo · 48 kHz · 2.64 s · 57.1 KB

0:000:02

Staff_Flame_Flamethrower_Ignite_Stereo_02Stereo · 48 kHz · 2.81 s · 49.2 KB

0:000:02

Staff_Flame_Flamethrower_Ignite_Stereo_03Stereo · 48 kHz · 2.2 s · 35.7 KB

0:000:02

Staff_Flame_Flamethrower_Ignite_Stereo_04Stereo · 48 kHz · 2.81 s · 45.5 KB

0:000:02

Layer 2

Volume -6 dB · Infinite loop · Random Volume -1 … 0 dB · Random Pitch -2 … +2 st

Staff_Flame_Flamethrower_Loop_Stereo_01Stereo · 48 kHz · 10.1 s · 157.2 KB

0:000:10

Technical details

Event ID
SFX_Staff_Flame_Flamethrower_Local
Game File
Server/Audio/SoundEvents/SFX/Weapons/Staff/Flame/SFX_Staff_Flame_Flamethrower_Local.json
Event volume
-4 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
8 BlocksInherited
Maximum hearing distance
25 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
no
Audio category
AudioCat_Magic_Staff (0 dB) → AudioCat_Weapons (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Stereo · 48 kHz · 2.64 s · 57.1 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Staff Flame Flamethrower Local — Hytale Sound Database | ZAP-Hosting