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WeaponsStaffFlame

Staff Flame Flamethrower Impact

Sound Event · 1.29 s – 1.61 s · 1 layer · 5 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB · Random Volume -1 … 0 dB · Random Pitch -2 … +2 st

Staff_Flame_Fireball_Impact_01Mono · 48 kHz · 1.61 s · 19.3 KB

0:000:01

Staff_Flame_Fireball_Impact_02Mono · 48 kHz · 1.29 s · 15.6 KB

0:000:01

Staff_Flame_Fireball_Impact_03Mono · 48 kHz · 1.6 s · 19.1 KB

0:000:01

Staff_Flame_Fireball_Impact_04Mono · 48 kHz · 1.6 s · 19.4 KB

0:000:01

Staff_Flame_Fireball_Impact_05Mono · 48 kHz · 1.6 s · 19.5 KB

0:000:01

Technical details

Event ID
SFX_Staff_Flame_Flamethrower_Impact
Game File
Server/Audio/SoundEvents/SFX/Weapons/Staff/Flame/SFX_Staff_Flame_Flamethrower_Impact.json
Event volume
-10 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
8 BlocksInherited
Maximum hearing distance
25 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_Magic_Staff (0 dB) → AudioCat_Weapons (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 1.61 s · 19.3 KB

Used by

Items and blocks (3)

1 debug, template and unnamed entries

Weapon_Flamethrower_Scrap_Dungeon

Weapon_Flamethrower_Scrap_Dungeon

  • Primary action · World sound (audible to everyone)

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Staff Flame Flamethrower Impact — Hytale Sound Database | ZAP-Hosting