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WeaponsStaffFlame

Staff Flame Flamethrower End Local

Sound Event · 1.08 s · 1 layer · 4 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB · Random Volume -1 … 0 dB · Random Pitch -2 … +2 st

Staff_Flame_Flamethrower_Extinguish_Stereo_01Stereo · 48 kHz · 1.08 s · 19.4 KB

0:000:01

Staff_Flame_Flamethrower_Extinguish_Stereo_02Stereo · 48 kHz · 1.08 s · 20 KB

0:000:01

Staff_Flame_Flamethrower_Extinguish_Stereo_03Stereo · 48 kHz · 1.08 s · 19.7 KB

0:000:01

Staff_Flame_Flamethrower_Extinguish_Stereo_04Stereo · 48 kHz · 1.08 s · 19.5 KB

0:000:01

Technical details

Event ID
SFX_Staff_Flame_Flamethrower_End_Local
Game File
Server/Audio/SoundEvents/SFX/Weapons/Staff/Flame/SFX_Staff_Flame_Flamethrower_End_Local.json
Event volume
-6 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
8 BlocksInherited
Maximum hearing distance
25 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_Magic_Staff (0 dB) → AudioCat_Weapons (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Stereo · 48 kHz · 1.08 s · 19.4 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Staff Flame Flamethrower End Local — Hytale Sound Database | ZAP-Hosting