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WeaponsStaffFlame

Staff Flame Fireball Launch

Sound Event · 1.56 s – 1.97 s · 1 layer · 4 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume -1 dB · Random Pitch -2 … +2 st

Staff_Flame_Fireball_Launch_01Mono · 48 kHz · 1.61 s · 17.4 KB

0:000:01

Staff_Flame_Fireball_Launch_02Mono · 48 kHz · 1.56 s · 17.8 KB

0:000:01

Staff_Flame_Fireball_Launch_03Mono · 48 kHz · 1.97 s · 21.6 KB

0:000:01

Staff_Flame_Fireball_Launch_04Mono · 48 kHz · 1.88 s · 19 KB

0:000:01

Technical details

Event ID
SFX_Staff_Flame_Fireball_Launch
Game File
Server/Audio/SoundEvents/SFX/Weapons/Staff/Flame/SFX_Staff_Flame_Fireball_Launch.json
Event volume
+1 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
8 BlocksInherited
Maximum hearing distance
25 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_Magic_Staff (0 dB) → AudioCat_Weapons (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 1.61 s · 17.4 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Random volume (minimum) changed from -1 dB to 0 dB
    • Volume from 0 dB to -1 dB
Staff Flame Fireball Launch — Hytale Sound Database | ZAP-Hosting