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WeaponsStaffFlame

Staff Flame Consume Charge 4 Local

Sound Event ยท 2.79 s โ€“ 2.8 s ยท 4 layers ยท 4 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Layer 1

Volume 0 dB ยท Random Volume -1 โ€ฆ 0 dB ยท Random Pitch -2 โ€ฆ +2 st

Staff_Flame_Consume_Charge_Stereo_01Stereo ยท 48 kHz ยท 1.44 s ยท 25.2 KB

0:000:01

Staff_Flame_Consume_Charge_Stereo_02Stereo ยท 48 kHz ยท 1.45 s ยท 24.2 KB

0:000:01

Staff_Flame_Consume_Charge_Stereo_03Stereo ยท 48 kHz ยท 1.45 s ยท 24.7 KB

0:000:01

Staff_Flame_Consume_Charge_Stereo_04Stereo ยท 48 kHz ยท 1.44 s ยท 26.7 KB

0:000:01

Layer 2

Volume 0 dB ยท Start Delay 0.45 s ยท Random Volume -1 โ€ฆ 0 dB ยท Random Pitch -2 โ€ฆ +2 st

Staff_Flame_Consume_Charge_Stereo_01Stereo ยท 48 kHz ยท 1.44 s ยท 25.2 KB

0:000:01

Staff_Flame_Consume_Charge_Stereo_02Stereo ยท 48 kHz ยท 1.45 s ยท 24.2 KB

0:000:01

Staff_Flame_Consume_Charge_Stereo_03Stereo ยท 48 kHz ยท 1.45 s ยท 24.7 KB

0:000:01

Staff_Flame_Consume_Charge_Stereo_04Stereo ยท 48 kHz ยท 1.44 s ยท 26.7 KB

0:000:01

Layer 3

Volume 0 dB ยท Start Delay 0.9 s ยท Random Volume -1 โ€ฆ 0 dB ยท Random Pitch -2 โ€ฆ +2 st

Staff_Flame_Consume_Charge_Stereo_01Stereo ยท 48 kHz ยท 1.44 s ยท 25.2 KB

0:000:01

Staff_Flame_Consume_Charge_Stereo_02Stereo ยท 48 kHz ยท 1.45 s ยท 24.2 KB

0:000:01

Staff_Flame_Consume_Charge_Stereo_03Stereo ยท 48 kHz ยท 1.45 s ยท 24.7 KB

0:000:01

Staff_Flame_Consume_Charge_Stereo_04Stereo ยท 48 kHz ยท 1.44 s ยท 26.7 KB

0:000:01

Layer 4

Volume 0 dB ยท Start Delay 1.35 s ยท Random Volume -1 โ€ฆ 0 dB ยท Random Pitch -2 โ€ฆ +2 st

Staff_Flame_Consume_Charge_Stereo_01Stereo ยท 48 kHz ยท 1.44 s ยท 25.2 KB

0:000:01

Staff_Flame_Consume_Charge_Stereo_02Stereo ยท 48 kHz ยท 1.45 s ยท 24.2 KB

0:000:01

Staff_Flame_Consume_Charge_Stereo_03Stereo ยท 48 kHz ยท 1.45 s ยท 24.7 KB

0:000:01

Staff_Flame_Consume_Charge_Stereo_04Stereo ยท 48 kHz ยท 1.44 s ยท 26.7 KB

0:000:01

Technical details

Event ID
SFX_Staff_Flame_Consume_Charge_4_Local
Game File
Server/Audio/SoundEvents/SFX/Weapons/Staff/Flame/SFX_Staff_Flame_Consume_Charge_4_Local.json
Event volume
-2 dB
Event pitch
0 Halftones
Attenuation starts at
2 Blocks
Maximum hearing distance
16 Blocks
Spatiality (Spatial Blend)
0.6
Concurrent instances
50
Interruption prevented
no
Audio category
AudioCat_Magic_Staff (0 dB) โ†’ AudioCat_Weapons (0 dB) โ†’ AudioCat_SFX (0 dB)
Audio format
Original Ogg Vorbis, Stereo ยท 48 kHz ยท 1.44 s ยท 25.2 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build) ยท unchanged through 0.7.5

Staff Flame Consume Charge 4 Local โ€” Hytale Sound Database | ZAP-Hosting