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WeaponsStaffFlame

Staff Flame Consume Charge 1 Local

Sound Event · 1.44 s – 1.45 s · 1 layer · 4 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB · Random Volume -1 … 0 dB · Random Pitch -2 … +2 st

Staff_Flame_Consume_Charge_Stereo_01Stereo · 48 kHz · 1.44 s · 25.2 KB

0:000:01

Staff_Flame_Consume_Charge_Stereo_02Stereo · 48 kHz · 1.45 s · 24.2 KB

0:000:01

Staff_Flame_Consume_Charge_Stereo_03Stereo · 48 kHz · 1.45 s · 24.7 KB

0:000:01

Staff_Flame_Consume_Charge_Stereo_04Stereo · 48 kHz · 1.44 s · 26.7 KB

0:000:01

Technical details

Event ID
SFX_Staff_Flame_Consume_Charge_1_Local
Game File
Server/Audio/SoundEvents/SFX/Weapons/Staff/Flame/SFX_Staff_Flame_Consume_Charge_1_Local.json
Event volume
-2 dB
Event pitch
0 Halftones
Attenuation starts at
2 Blocks
Maximum hearing distance
16 Blocks
Spatiality (Spatial Blend)
0.6
Concurrent instances
50
Interruption prevented
Yes
Audio category
AudioCat_Magic_Staff (0 dB) → AudioCat_Weapons (0 dB) → AudioCat_SFX (0 dB)
Audio format
Original Ogg Vorbis, Stereo · 48 kHz · 1.44 s · 25.2 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Staff Flame Consume Charge 1 Local — Hytale Sound Database | ZAP-Hosting