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WeaponsStaffFlame

Staff Flame Consume Charge 1

Sound Event · 1.44 s – 1.45 s · 1 layer · 4 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB · Random Volume -1 … 0 dB · Random Pitch -2 … +2 st

Staff_Flame_Consume_Charge_01Mono · 48 kHz · 1.44 s · 16.4 KB

0:000:01

Staff_Flame_Consume_Charge_02Mono · 48 kHz · 1.45 s · 16 KB

0:000:01

Staff_Flame_Consume_Charge_03Mono · 48 kHz · 1.45 s · 16.4 KB

0:000:01

Staff_Flame_Consume_Charge_04Mono · 48 kHz · 1.44 s · 17.8 KB

0:000:01

Technical details

Event ID
SFX_Staff_Flame_Consume_Charge_1
Game File
Server/Audio/SoundEvents/SFX/Weapons/Staff/Flame/SFX_Staff_Flame_Consume_Charge_1.json
Event volume
-2 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_Magic_Staff (0 dB) → AudioCat_Weapons (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 1.44 s · 16.4 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Staff Flame Consume Charge 1 — Hytale Sound Database | ZAP-Hosting