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WeaponsSpear

Spear Throw Local

Sound Event ยท 1 s โ€“ 1.17 s ยท 1 layer ยท 4 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB ยท Random Volume -1 โ€ฆ 0 dB ยท Random Pitch 0 โ€ฆ +2 st

Spear_Throw_Player_Stereo_01Stereo ยท 44.1 kHz ยท 1.17 s ยท 53.1 KB

0:000:01

Spear_Throw_Player_Stereo_02Stereo ยท 44.1 kHz ยท 1 s ยท 60.4 KB

0:000:01

Spear_Throw_Player_Stereo_03Stereo ยท 44.1 kHz ยท 1.04 s ยท 64.6 KB

0:000:01

Spear_Throw_Player_Stereo_04Stereo ยท 44.1 kHz ยท 1.13 s ยท 59.3 KB

0:000:01

Technical details

Event ID
SFX_Spear_Throw_Local
Game File
Server/Audio/SoundEvents/SFX/Weapons/Spear/SFX_Spear_Throw_Local.json
Event volume
-2 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
8 BlocksInherited
Maximum hearing distance
25 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_Weapons (0 dB) โ†’ AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Stereo ยท 44.1 kHz ยท 1.17 s ยท 53.1 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build) ยท unchanged through 0.7.5

Spear Throw Local โ€” Hytale Sound Database | ZAP-Hosting