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WeaponsSpear

Spear Throw Charge Local

Sound Event ยท 7.32 s โ€“ 9.64 s ยท 2 layers ยท 7 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Layer 1

Volume 0 dB ยท Start Delay 0.05 s ยท Random Volume -2 โ€ฆ 0 dB ยท Random Pitch 0 โ€ฆ +2 st

Spear_Charge_Player_Stereo_01Stereo ยท 44.1 kHz ยท 1.35 s ยท 84.2 KB

0:000:01

Spear_Charge_Player_Stereo_02Stereo ยท 44.1 kHz ยท 1.5 s ยท 83.4 KB

0:000:01

Spear_Charge_Player_Stereo_03Stereo ยท 44.1 kHz ยท 1.22 s ยท 80.5 KB

0:000:01

Spear_Charge_Player_Stereo_04Stereo ยท 44.1 kHz ยท 1.54 s ยท 82.6 KB

0:000:01

Layer 2

Volume -7 dB ยท Start Delay 0.15 s ยท Random Volume -4 โ€ฆ 0 dB ยท Random Pitch -2 โ€ฆ +2 st

Spear_Charge_Player_LOOP_Stereo_01Stereo ยท 44.1 kHz ยท 7.38 s ยท 431.5 KB

0:000:07

Spear_Charge_Player_LOOP_Stereo_02Stereo ยท 44.1 kHz ยท 7.17 s ยท 421.5 KB

0:000:07

Spear_Charge_Player_LOOP_Stereo_03Stereo ยท 44.1 kHz ยท 9.49 s ยท 537.5 KB

0:000:09

Technical details

Event ID
SFX_Spear_Throw_Charge_Local
Game File
Server/Audio/SoundEvents/SFX/Weapons/Spear/SFX_Spear_Throw_Charge_Local.json
Event volume
-4 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
8 BlocksInherited
Maximum hearing distance
25 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
no
Audio category
AudioCat_Weapons (0 dB) โ†’ AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, PreventSoundInterruption
Audio format
Original Ogg Vorbis, Stereo ยท 44.1 kHz ยท 1.35 s ยท 84.2 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build) ยท unchanged through 0.7.5

Spear Throw Charge Local โ€” Hytale Sound Database | ZAP-Hosting