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WeaponsSpear

Spear Lunge Local

Sound Event ยท 0.85 s โ€“ 0.95 s ยท 2 layers ยท 7 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Layer 1

Volume +2 dB ยท Start Delay 0.05 s ยท Random Volume -4 โ€ฆ 0 dB ยท Random Pitch -2 โ€ฆ +2 st

Spear_Lunge_Player_Stereo_01Stereo ยท 44.1 kHz ยท 0.8 s ยท 40.2 KB

0:000:00

Spear_Lunge_Player_Stereo_02Stereo ยท 44.1 kHz ยท 0.9 s ยท 44.6 KB

0:000:00

Spear_Lunge_Player_Stereo_03Stereo ยท 44.1 kHz ยท 0.83 s ยท 41.7 KB

0:000:00

Layer 2

Volume -4 dB ยท Start Delay 0.05 s ยท Random Volume -5 โ€ฆ 0 dB ยท Random Pitch -2 โ€ฆ +5 st

Player_Clth_Foley_Swing_01Mono ยท 44.1 kHz ยท 0.74 s ยท 24.4 KB

0:000:00

Player_Clth_Foley_Swing_02Mono ยท 44.1 kHz ยท 0.65 s ยท 23.5 KB

0:000:00

Player_Clth_Foley_Swing_03Mono ยท 44.1 kHz ยท 0.68 s ยท 22.9 KB

0:000:00

Player_Clth_Foley_Swing_04Mono ยท 44.1 kHz ยท 0.86 s ยท 26.1 KB

0:000:00

Technical details

Event ID
SFX_Spear_Lunge_Local
Game File
Server/Audio/SoundEvents/SFX/Weapons/Spear/SFX_Spear_Lunge_Local.json
Event volume
-6 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
8 BlocksInherited
Maximum hearing distance
25 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_Weapons (0 dB) โ†’ AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Stereo ยท 44.1 kHz ยท 0.8 s ยท 40.2 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build) ยท unchanged through 0.7.5

Spear Lunge Local โ€” Hytale Sound Database | ZAP-Hosting