Spear Impact
Sound Event · 0.53 s – 0.59 s · 1 layer · 3 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume 0 dB · Random Volume -1 … 0 dB · Random Pitch -2 … +2 st
Spear_Gore_01Mono · 44.1 kHz · 0.59 s · 9 KB
Spear_Gore_02Mono · 44.1 kHz · 0.58 s · 8.7 KB
Spear_Gore_03Mono · 44.1 kHz · 0.53 s · 8.3 KB
Technical details
- Event ID
- SFX_Spear_Impact
- Game File
- Server/Audio/SoundEvents/SFX/Weapons/Spear/SFX_Spear_Impact.json
- Event volume
- 0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 8 BlocksInherited
- Maximum hearing distance
- 25 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_Weapons (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 0.59 s · 9 KB
Used by
Change history
Present since at least 0.6.6 (earliest available build)
Builds before 0.6.6 are unavailable, so earlier changes are unknown.
0.7.012/10/2026
- Random volume (minimum) changed from -2 dB to -1 dB
- Volume from +1 dB to 0 dB