Soft Walk
Sound Event · 1.74 s – 1.79 s · 2 layers · 8 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Layer 1
Volume -6 dB · Random Volume -4.5 … 0 dB · Random Pitch -1.82 … +1.65 st · no repeats within 2 plays
Walk_Soft_01Mono · 44.1 kHz · 0.24 s · 10.4 KB
Walk_Soft_02Mono · 44.1 kHz · 0.42 s · 14.7 KB
Walk_Soft_03Mono · 44.1 kHz · 0.37 s · 13.9 KB
Walk_Soft_04Mono · 44.1 kHz · 0.4 s · 14.3 KB
Layer 2
Volume -6 dB · Random Pitch -1.82 … +1.65 st · no repeats within 2 plays
Player_Clth_Foley_Walk_01Mono · 44.1 kHz · 1.79 s · 28.1 KB
Player_Clth_Foley_Walk_02Mono · 44.1 kHz · 1.79 s · 28.3 KB
Player_Clth_Foley_Walk_03Mono · 44.1 kHz · 1.74 s · 24.8 KB
Player_Clth_Foley_Walk_04Mono · 44.1 kHz · 1.76 s · 27.2 KB
Technical details
- Event ID
- SFX_Soft_Walk
- Game File
- Server/Audio/SoundEvents/BlockSounds/Soft/SFX_Soft_Walk.json
- Event volume
- 0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 4 BlocksInherited
- Maximum hearing distance
- 15 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- no
- Audio category
- AudioCat_Footsteps (6 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, PreventSoundInterruption
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 0.24 s · 10.4 KB
Used by
Items and blocks (52)
Winter Roll
WinterHoliday_WinterRoll
- Block sound set · Walk on
Winter Stocking
WinterHoliday_Stocking
- Block sound set · Walk on
50 debug, template and unnamed entries
Build_Black_Cube
Build_Black_Cube
- Block sound set · Walk on
Build_Black_Fence
Build_Black_Fence
- Block sound set · Walk on
Build_Black_Half
Build_Black_Half
- Block sound set · Walk on
Build_Black_Pipe
Build_Black_Pipe
- Block sound set · Walk on
Build_Black_Pipe_Corner
Build_Black_Pipe_Corner
- Block sound set · Walk on
Build_Black_Roof
Build_Black_Roof
- Block sound set · Walk on
Build_Black_Roof_Flat
Build_Black_Roof_Flat
- Block sound set · Walk on
Build_Black_Roof_Shallow
Build_Black_Roof_Shallow
- Block sound set · Walk on
Build_Black_Roof_Steep
Build_Black_Roof_Steep
- Block sound set · Walk on
Build_Black_Stairs
Build_Black_Stairs
- Block sound set · Walk on
Build_Grey_Cube
Build_Grey_Cube
- Block sound set · Walk on
Build_Grey_Fence
Build_Grey_Fence
- Block sound set · Walk on
Build_Grey_Half
Build_Grey_Half
- Block sound set · Walk on
Build_Grey_Pipe
Build_Grey_Pipe
- Block sound set · Walk on
Build_Grey_Pipe_Corner
Build_Grey_Pipe_Corner
- Block sound set · Walk on
Build_Grey_Roof
Build_Grey_Roof
- Block sound set · Walk on
Build_Grey_Roof_Flat
Build_Grey_Roof_Flat
- Block sound set · Walk on
Build_Grey_Roof_Shallow
Build_Grey_Roof_Shallow
- Block sound set · Walk on
Build_Grey_Roof_Steep
Build_Grey_Roof_Steep
- Block sound set · Walk on
Build_Grey_Stairs
Build_Grey_Stairs
- Block sound set · Walk on
Build_GreyDark_Cube
Build_GreyDark_Cube
- Block sound set · Walk on
Build_GreyDark_Fence
Build_GreyDark_Fence
- Block sound set · Walk on
Build_GreyDark_Half
Build_GreyDark_Half
- Block sound set · Walk on
Build_GreyDark_Pipe
Build_GreyDark_Pipe
- Block sound set · Walk on
Build_GreyDark_Pipe_Corner
Build_GreyDark_Pipe_Corner
- Block sound set · Walk on
Build_GreyDark_Roof
Build_GreyDark_Roof
- Block sound set · Walk on
Build_GreyDark_Roof_Flat
Build_GreyDark_Roof_Flat
- Block sound set · Walk on
Build_GreyDark_Roof_Shallow
Build_GreyDark_Roof_Shallow
- Block sound set · Walk on
Build_GreyDark_Roof_Steep
Build_GreyDark_Roof_Steep
- Block sound set · Walk on
Build_GreyDark_Stairs
Build_GreyDark_Stairs
- Block sound set · Walk on
Build_GreyLight_Cube
Build_GreyLight_Cube
- Block sound set · Walk on
Build_GreyLight_Fence
Build_GreyLight_Fence
- Block sound set · Walk on
Build_GreyLight_Half
Build_GreyLight_Half
- Block sound set · Walk on
Build_GreyLight_Pipe
Build_GreyLight_Pipe
- Block sound set · Walk on
Build_GreyLight_Pipe_Corner
Build_GreyLight_Pipe_Corner
- Block sound set · Walk on
Build_GreyLight_Roof
Build_GreyLight_Roof
- Block sound set · Walk on
Build_GreyLight_Roof_Flat
Build_GreyLight_Roof_Flat
- Block sound set · Walk on
Build_GreyLight_Roof_Shallow
Build_GreyLight_Roof_Shallow
- Block sound set · Walk on
Build_GreyLight_Roof_Steep
Build_GreyLight_Roof_Steep
- Block sound set · Walk on
Build_GreyLight_Stairs
Build_GreyLight_Stairs
- Block sound set · Walk on
Build_White_Cube
Build_White_Cube
- Block sound set · Walk on
Build_White_Fence
Build_White_Fence
- Block sound set · Walk on
Build_White_Half
Build_White_Half
- Block sound set · Walk on
Build_White_Pipe
Build_White_Pipe
- Block sound set · Walk on
Build_White_Pipe_Corner
Build_White_Pipe_Corner
- Block sound set · Walk on
Build_White_Roof
Build_White_Roof
- Block sound set · Walk on
Build_White_Roof_Flat
Build_White_Roof_Flat
- Block sound set · Walk on
Build_White_Roof_Shallow
Build_White_Roof_Shallow
- Block sound set · Walk on
Build_White_Roof_Steep
Build_White_Roof_Steep
- Block sound set · Walk on
Build_White_Stairs
Build_White_Stairs
- Block sound set · Walk on
Change history
Present since at least 0.6.6 (earliest available build)
Builds before 0.6.6 are unavailable, so earlier changes are unknown.
0.7.012/10/2026
- Layer 1: Random volume (minimum) changed from -6 dB to -4.5 dB
- Layer 1: Volume from -4.5 dB to -6 dB
- Layer 2: Random volume (minimum) changed from -1.9 dB to 0 dB
- Layer 2: Volume from +6 dB to -6 dB