Snow Hit
Sound Event · 0.82 s – 1.02 s · 2 layers · 6 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Layer 1
Volume -9 dB · Random Volume -1 … 0 dB · Random Pitch -2 … +2 st
Snow_Hit_01Mono · 44.1 kHz · 0.91 s · 25.5 KB
Snow_Hit_02Mono · 44.1 kHz · 0.89 s · 24.5 KB
Snow_Hit_03Mono · 44.1 kHz · 0.82 s · 22 KB
Snow_Hit_04Mono · 44.1 kHz · 0.9 s · 24.2 KB
Snow_Hit_05Mono · 44.1 kHz · 1.02 s · 26.4 KB
Layer 2
Volume 0 dB
Block_Hit_WeightMono · 44.1 kHz · 0.5 s · 10 KB
Technical details
- Event ID
- SFX_Snow_Hit
- Game File
- Server/Audio/SoundEvents/BlockSounds/Snow/SFX_Snow_Hit.json
- Event volume
- 0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 4 BlocksInherited
- Maximum hearing distance
- 15 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_BlockSounds (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 0.91 s · 25.5 KB
Used by
Items and blocks (8)
Snow
Soil_Snow
- Block sound set · Hit
Snow - Half Slab
Soil_Snow_Half
- Block sound set · Hit
Snow Brick
Soil_Snow_Brick
- Block sound set · Hit
Snow Brick - Beam
Soil_Snow_Brick_Beam
- Block sound set · Hit
Snow Brick - Half Slab
Soil_Snow_Brick_Half
- Block sound set · Hit
Snow Brick - Stairs
Soil_Snow_Brick_Stairs
- Block sound set · Hit
Snow Brick - Wall
Soil_Snow_Brick_Wall
- Block sound set · Hit
Snowman
WinterHoliday_Snowman
- Block sound set · Hit
Change history
Present since at least 0.6.6 (earliest available build)
Builds before 0.6.6 are unavailable, so earlier changes are unknown.
0.7.012/10/2026
- Layer 2: Volume from +1 dB to 0 dB