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BlocksSnow

Snow Hit

Sound Event · 0.82 s – 1.02 s · 2 layers · 6 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Layer 1

Volume -9 dB · Random Volume -1 … 0 dB · Random Pitch -2 … +2 st

Snow_Hit_01Mono · 44.1 kHz · 0.91 s · 25.5 KB

0:000:00

Snow_Hit_02Mono · 44.1 kHz · 0.89 s · 24.5 KB

0:000:00

Snow_Hit_03Mono · 44.1 kHz · 0.82 s · 22 KB

0:000:00

Snow_Hit_04Mono · 44.1 kHz · 0.9 s · 24.2 KB

0:000:00

Snow_Hit_05Mono · 44.1 kHz · 1.02 s · 26.4 KB

0:000:01

Layer 2

Volume 0 dB

Block_Hit_WeightMono · 44.1 kHz · 0.5 s · 10 KB

0:000:00

Technical details

Event ID
SFX_Snow_Hit
Game File
Server/Audio/SoundEvents/BlockSounds/Snow/SFX_Snow_Hit.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_BlockSounds (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 0.91 s · 25.5 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Layer 2: Volume from +1 dB to 0 dB
Snow Hit — Hytale Sound Database | ZAP-Hosting