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BlocksSnow

Snow Break

Sound Event · 0.99 s · 3 layers · 6 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Layer 1

Volume -9 dB · Random Volume -0.9 … 0 dB · Random Pitch -1.82 … +1.65 st

Snow_Break_01Mono · 44.1 kHz · 0.76 s · 24.6 KB

0:000:00

Snow_Break_02Mono · 44.1 kHz · 0.89 s · 29.5 KB

0:000:00

Snow_Break_03Mono · 44.1 kHz · 0.94 s · 29.8 KB

0:000:00

Snow_Break_04Mono · 44.1 kHz · 0.91 s · 30.1 KB

0:000:00

Layer 2

Volume +5 dB

Block_Break_Success_01Mono · 44.1 kHz · 0.3 s · 7.5 KB

0:000:00

Layer 3

Volume -4 dB

Dirt_Break_01Mono · 44.1 kHz · 0.99 s · 34 KB

0:000:00

Technical details

Event ID
SFX_Snow_Break
Game File
Server/Audio/SoundEvents/BlockSounds/Snow/SFX_Snow_Break.json
Event volume
-5 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_BlockSounds (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 0.76 s · 24.6 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Layer 2: Volume from +6 dB to +5 dB
Snow Break — Hytale Sound Database | ZAP-Hosting