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Shovel T2 Impact Nice

Sound Event · 0.5 s · 1 layer · 4 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume -14 dB · Random Volume -2 … 0 dB · Random Pitch -0.5 … +0.5 st

Shovel_T2_Impact_01Mono · 48 kHz · 0.5 s · 9.3 KB

0:000:00

Shovel_T2_Impact_02Mono · 48 kHz · 0.5 s · 9.2 KB

0:000:00

Shovel_T2_Impact_03Mono · 48 kHz · 0.5 s · 9.3 KB

0:000:00

Shovel_T2_Impact_04Mono · 48 kHz · 0.5 s · 9.5 KB

0:000:00

Technical details

Event ID
SFX_Shovel_T2_Impact_Nice
Game File
Server/Audio/SoundEvents/SFX/Tools/Shovel/SFX_Shovel_T2_Impact_Nice.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
8 BlocksInherited
Maximum hearing distance
25 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, AudioCategory
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 0.5 s · 9.3 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Shovel T2 Impact Nice — Hytale Sound Database | ZAP-Hosting