Shovel T2 Impact Nice
Sound Event · 0.5 s · 1 layer · 4 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume -14 dB · Random Volume -2 … 0 dB · Random Pitch -0.5 … +0.5 st
Shovel_T2_Impact_01Mono · 48 kHz · 0.5 s · 9.3 KB
Shovel_T2_Impact_02Mono · 48 kHz · 0.5 s · 9.2 KB
Shovel_T2_Impact_03Mono · 48 kHz · 0.5 s · 9.3 KB
Shovel_T2_Impact_04Mono · 48 kHz · 0.5 s · 9.5 KB
Technical details
- Event ID
- SFX_Shovel_T2_Impact_Nice
- Game File
- Server/Audio/SoundEvents/SFX/Tools/Shovel/SFX_Shovel_T2_Impact_Nice.json
- Event volume
- 0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 8 BlocksInherited
- Maximum hearing distance
- 25 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, AudioCategory
- Audio format
- Original Ogg Vorbis, Mono · 48 kHz · 0.5 s · 9.3 KB
Used by
Items and blocks (1)
Change history
Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5