Skip to content
WeaponsShield

Shield T2 Raise Local

Sound Event ยท 0.85 s โ€“ 0.88 s ยท 3 layers ยท 10 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Layer 1

Volume -14 dB ยท Random Volume -3 โ€ฆ 0 dB ยท Random Pitch -2 โ€ฆ +1 st

Shield_T1_Raise_Stereo_01Stereo ยท 48 kHz ยท 0.88 s ยท 14.1 KB

0:000:00

Shield_T1_Raise_Stereo_02Stereo ยท 48 kHz ยท 0.85 s ยท 13.3 KB

0:000:00

Shield_T1_Raise_Stereo_03Stereo ยท 48 kHz ยท 0.85 s ยท 10.6 KB

0:000:00

Layer 2

Volume -19 dB ยท Random Volume -3 โ€ฆ 0 dB ยท Random Pitch -2 โ€ฆ +2 st

Shield_T2_Raise_Layer_Stereo_01Stereo ยท 48 kHz ยท 0.85 s ยท 14.7 KB

0:000:00

Shield_T2_Raise_Layer_Stereo_02Stereo ยท 48 kHz ยท 0.81 s ยท 15 KB

0:000:00

Shield_T2_Raise_Layer_Stereo_03Stereo ยท 48 kHz ยท 0.86 s ยท 14.6 KB

0:000:00

Layer 3

Volume -14 dB ยท Random Volume -5 โ€ฆ 0 dB ยท Random Pitch -2 โ€ฆ +5 st

Player_Clth_Foley_Swing_01Mono ยท 44.1 kHz ยท 0.74 s ยท 24.4 KB

0:000:00

Player_Clth_Foley_Swing_02Mono ยท 44.1 kHz ยท 0.65 s ยท 23.5 KB

0:000:00

Player_Clth_Foley_Swing_03Mono ยท 44.1 kHz ยท 0.68 s ยท 22.9 KB

0:000:00

Player_Clth_Foley_Swing_04Mono ยท 44.1 kHz ยท 0.86 s ยท 26.1 KB

0:000:00

Technical details

Event ID
SFX_Shield_T2_Raise_Local
Game File
Server/Audio/SoundEvents/SFX/Weapons/Shield/SFX_Shield_T2_Raise_Local.json
Event volume
0 dB
Event pitch
0 Halftones
Attenuation starts at
2 Blocks
Maximum hearing distance
16 Blocks
Spatiality (Spatial Blend)
0.6
Concurrent instances
50
Interruption prevented
Yes
Audio category
AudioCat_Shield (-6 dB) โ†’ AudioCat_Weapons (0 dB) โ†’ AudioCat_SFX (0 dB)
Audio format
Original Ogg Vorbis, Stereo ยท 48 kHz ยท 0.88 s ยท 14.1 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build) ยท unchanged through 0.7.5

Shield T2 Raise Local โ€” Hytale Sound Database | ZAP-Hosting