Shield T2 Raise
Sound Event ยท 1.48 s โ 1.66 s ยท 3 layers ยท 10 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Layer 1
Volume -9 dB ยท Random Volume -3 โฆ 0 dB ยท Random Pitch -2 โฆ +2 st
Shield_T1_Raise_01Mono ยท 48 kHz ยท 0.88 s ยท 11 KB
Shield_T1_Raise_02Mono ยท 48 kHz ยท 0.85 s ยท 10.4 KB
Shield_T1_Raise_03Mono ยท 48 kHz ยท 0.85 s ยท 8.5 KB
Layer 2
Volume -14 dB ยท Random Volume -3 โฆ 0 dB ยท Random Pitch -2 โฆ +2 st
Shield_T2_Raise_Layer_01Mono ยท 48 kHz ยท 1.6 s ยท 12.5 KB
Shield_T2_Raise_Layer_02Mono ยท 48 kHz ยท 1.66 s ยท 13 KB
Shield_T2_Raise_Layer_03Mono ยท 48 kHz ยท 1.48 s ยท 11.9 KB
Layer 3
Volume -14 dB ยท Random Volume -5 โฆ 0 dB ยท Random Pitch -2 โฆ +5 st
Player_Clth_Foley_Swing_01Mono ยท 44.1 kHz ยท 0.74 s ยท 24.4 KB
Player_Clth_Foley_Swing_02Mono ยท 44.1 kHz ยท 0.65 s ยท 23.5 KB
Player_Clth_Foley_Swing_03Mono ยท 44.1 kHz ยท 0.68 s ยท 22.9 KB
Player_Clth_Foley_Swing_04Mono ยท 44.1 kHz ยท 0.86 s ยท 26.1 KB
Technical details
- Event ID
- SFX_Shield_T2_Raise
- Game File
- Server/Audio/SoundEvents/SFX/Weapons/Shield/SFX_Shield_T2_Raise.json
- Event volume
- 0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 8 BlocksInherited
- Maximum hearing distance
- 25 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_Shield (-6 dB) โ AudioCat_Weapons (0 dB) โ AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
- Audio format
- Original Ogg Vorbis, Mono ยท 48 kHz ยท 0.88 s ยท 11 KB
Used by
Items and blocks (16)
Adamantite Shield
Weapon_Shield_Adamantite
- Secondary action ยท World sound (audible to everyone)
Ancient Knight's Incandescent Shield
Weapon_Shield_Orbis_Incandescent
- Secondary action ยท World sound (audible to everyone)
Ancient Knight's Shield
Weapon_Shield_Orbis_Knight
- Secondary action ยท World sound (audible to everyone)
Cobalt Shield
Weapon_Shield_Cobalt
- Secondary action ยท World sound (audible to everyone)
Doomed Outlander Shield
Weapon_Shield_Doomed
- Secondary action ยท World sound (audible to everyone)
Giant Ruined Shield
Weapon_Shield_Ruined_Giant
- Secondary action ยท World sound (audible to everyone)
Iron Shield
Weapon_Shield_Iron
- Secondary action ยท World sound (audible to everyone)
Mithril Shield
Weapon_Shield_Mithril
- Secondary action ยท World sound (audible to everyone)
Onyxium Shield
Weapon_Shield_Onyxium
- Secondary action ยท World sound (audible to everyone)
Praetorian Shield
Weapon_Shield_Praetorian
- Secondary action ยท World sound (audible to everyone)
Rusty Shield
Weapon_Shield_Rusty
- Secondary action ยท World sound (audible to everyone)
Scrap Shield
Weapon_Shield_Scrap
- Secondary action ยท World sound (audible to everyone)
Spiked Scrap Shield
Weapon_Shield_Scrap_Spiked
- Secondary action ยท World sound (audible to everyone)
Thorium Shield
Weapon_Shield_Thorium
- Secondary action ยท World sound (audible to everyone)
Wooden Shield
Weapon_Shield_Wood
- Secondary action ยท World sound (audible to everyone)
1 debug, template and unnamed entries
NPCs (1)
1 debug, template and unnamed entries
Template Void Tentacle
Template_Void_Tentacle
- NPC behavior ยท World sound (audible to everyone)
Change history
Present since at least 0.6.6 (earliest available build) ยท unchanged through 0.7.5