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WeaponsShield

Shield T1 Impact

Sound Event · 0.65 s – 0.68 s · 1 layer · 3 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB · Random Pitch -4 … +2 st

Shield_T1_Impact_01Mono · 48 kHz · 0.68 s · 10.7 KB

0:000:00

Shield_T1_Impact_02Mono · 48 kHz · 0.65 s · 10.5 KB

0:000:00

Shield_T1_Impact_03Mono · 48 kHz · 0.65 s · 9.8 KB

0:000:00

Technical details

Event ID
SFX_Shield_T1_Impact
Game File
Server/Audio/SoundEvents/SFX/Weapons/Shield/SFX_Shield_T1_Impact.json
Event volume
+6 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
8 BlocksInherited
Maximum hearing distance
25 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_Shield (-6 dB) → AudioCat_Weapons (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 0.68 s · 10.7 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Random volume (minimum) changed from -4 dB to 0 dB
    • Volume from +4 dB to 0 dB
Shield T1 Impact — Hytale Sound Database | ZAP-Hosting