Scrap Glider Deploy Stereo
Sound Event · 1.5 s – 2 s · 1 layer · 4 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume 0 dB · Random Pitch -1 … +1 st
Tool_Scrap_Glider_Deploy_Stereo_01Stereo · 48 kHz · 1.52 s · 28.2 KB
Tool_Scrap_Glider_Deploy_Stereo_02Stereo · 48 kHz · 1.5 s · 27.9 KB
Tool_Scrap_Glider_Deploy_Stereo_03Stereo · 48 kHz · 1.53 s · 28.3 KB
Tool_Scrap_Glider_Deploy_Stereo_04Stereo · 48 kHz · 2 s · 29.4 KB
Technical details
- Event ID
- SFX_Scrap_Glider_Deploy_Stereo
- Game File
- Server/Audio/SoundEvents/SFX/Tools/Scrap_Glider/SFX_Scrap_Glider_Deploy_Stereo.json
- Event volume
- -3 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 8 BlocksInherited
- Maximum hearing distance
- 25 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, AudioCategory
- Audio format
- Original Ogg Vorbis, Stereo · 48 kHz · 1.52 s · 28.2 KB
Used by
Items and blocks (2)
1 debug, template and unnamed entries
Change history
Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5