Scrap Glider Deploy
Sound Event · 1.5 s – 2 s · 1 layer · 4 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume 0 dB · Random Pitch -1 … +1 st
Tool_Scrap_Glider_Deploy_01Mono · 48 kHz · 1.52 s · 15.9 KB
Tool_Scrap_Glider_Deploy_02Mono · 48 kHz · 1.5 s · 15.5 KB
Tool_Scrap_Glider_Deploy_03Mono · 48 kHz · 1.53 s · 16.1 KB
Tool_Scrap_Glider_Deploy_04Mono · 48 kHz · 2 s · 16.3 KB
Technical details
- Event ID
- SFX_Scrap_Glider_Deploy
- Game File
- Server/Audio/SoundEvents/SFX/Tools/Scrap_Glider/SFX_Scrap_Glider_Deploy.json
- Event volume
- -6 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 8 BlocksInherited
- Maximum hearing distance
- 25 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, AudioCategory
- Audio format
- Original Ogg Vorbis, Mono · 48 kHz · 1.52 s · 15.9 KB
Used by
Items and blocks (2)
Change history
Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5