Sand Walk
Sound Event · 1.74 s – 1.79 s · 2 layers · 7 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Layer 1
Volume -6 dB · Random Volume -8.5 … 0 dB · Random Pitch -3 … +3 st · no repeats within 2 plays
Walk_Sand_01Mono · 44.1 kHz · 0.5 s · 16 KB
Walk_Sand_02Mono · 44.1 kHz · 0.5 s · 14.2 KB
Walk_Sand_03Mono · 44.1 kHz · 0.51 s · 14.5 KB
Layer 2
Volume -6 dB · Random Pitch -1.82 … +1.65 st · no repeats within 2 plays
Player_Clth_Foley_Walk_01Mono · 44.1 kHz · 1.79 s · 28.1 KB
Player_Clth_Foley_Walk_02Mono · 44.1 kHz · 1.79 s · 28.3 KB
Player_Clth_Foley_Walk_03Mono · 44.1 kHz · 1.74 s · 24.8 KB
Player_Clth_Foley_Walk_04Mono · 44.1 kHz · 1.76 s · 27.2 KB
Technical details
- Event ID
- SFX_Sand_Walk
- Game File
- Server/Audio/SoundEvents/BlockSounds/Sand/SFX_Sand_Walk.json
- Event volume
- 0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 4 BlocksInherited
- Maximum hearing distance
- 15 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- no
- Audio category
- AudioCat_Footsteps (6 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, PreventSoundInterruption
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 0.5 s · 16 KB
Used by
Change history
Present since at least 0.6.6 (earliest available build)
Builds before 0.6.6 are unavailable, so earlier changes are unknown.
0.7.012/10/2026
- Layer 1: Random volume (minimum) changed from -10 dB to -8.5 dB
- Layer 1: Volume from -4.5 dB to -6 dB
- Layer 2: Random volume (minimum) changed from -1.9 dB to 0 dB
- Layer 2: Volume from +6 dB to -6 dB