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BlocksSand

Sand Hit

Sound Event · 2.5 s – 3 s · 3 layers · 6 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Layer 1

Volume -10 dB

Dirt_Hit_01Mono · 44.1 kHz · 0.38 s · 12.9 KB

0:000:00

Dirt_Hit_02Mono · 44.1 kHz · 0.3 s · 12.1 KB

0:000:00

Dirt_Hit_03Mono · 44.1 kHz · 0.41 s · 15.5 KB

0:000:00

Layer 2

Volume 0 dB · Random Volume -2 … 0 dB · Random Pitch -1.82 … +1.65 st

Grass_Hit_Sweetener_01Mono · 44.1 kHz · 2.5 s · 62.3 KB

0:000:02

Grass_Hit_Sweetener_02Mono · 44.1 kHz · 3 s · 98.5 KB

0:000:03

Layer 3

Volume -6 dB

Block_Hit_WeightMono · 44.1 kHz · 0.5 s · 10 KB

0:000:00

Technical details

Event ID
SFX_Sand_Hit
Game File
Server/Audio/SoundEvents/BlockSounds/Sand/SFX_Sand_Hit.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_BlockSounds (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 0.38 s · 12.9 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Layer 2: Random volume (minimum) changed from -6 dB to -2 dB
    • Layer 2: Volume from +4 dB to 0 dB
Sand Hit — Hytale Sound Database | ZAP-Hosting