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BlocksSand

Sand Break

Sound Event · 0.95 s · 2 layers · 2 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Layer 1

Volume -8 dB · Random Volume -1.9 … 0 dB · Random Pitch -1.82 … 0 st

Sand_Break_01Mono · 44.1 kHz · 0.95 s · 26.8 KB

0:000:00

Layer 2

Volume 0 dB

Block_Break_Success_01Mono · 44.1 kHz · 0.3 s · 7.5 KB

0:000:00

Technical details

Event ID
SFX_Sand_Break
Game File
Server/Audio/SoundEvents/BlockSounds/Sand/SFX_Sand_Break.json
Event volume
-2 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_BlockSounds (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 0.95 s · 26.8 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Sand Break — Hytale Sound Database | ZAP-Hosting