Sand Break
Sound Event · 0.95 s · 2 layers · 2 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Layer 1
Volume -8 dB · Random Volume -1.9 … 0 dB · Random Pitch -1.82 … 0 st
Sand_Break_01Mono · 44.1 kHz · 0.95 s · 26.8 KB
Layer 2
Volume 0 dB
Block_Break_Success_01Mono · 44.1 kHz · 0.3 s · 7.5 KB
Technical details
- Event ID
- SFX_Sand_Break
- Game File
- Server/Audio/SoundEvents/BlockSounds/Sand/SFX_Sand_Break.json
- Event volume
- -2 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 4 BlocksInherited
- Maximum hearing distance
- 15 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_BlockSounds (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 0.95 s · 26.8 KB
Used by
Change history
Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5