Runebinders Lattice Unlock Local
Sound Event · 10.5 s · 1 layer · 1 variant
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume 0 dB
UI_RuneBinders_Lattice_Unlock_StereoStereo · 48 kHz · 10.5 s · 170.8 KB
Technical details
- Event ID
- SFX_Runebinders_Lattice_Unlock_Local
- Game File
- Server/Audio/SoundEvents/SFX/Crafting/SFX_Runebinders_Lattice_Unlock_Local.json
- Event volume
- 0 dB
- Event pitch
- 0 Halftones
- Attenuation starts at
- 2 Blocks
- Maximum hearing distance
- 16 Blocks
- Spatiality (Spatial Blend)
- 0.6
- Concurrent instances
- 50
- Interruption prevented
- Yes
- Audio category
- AudioCat_SFX (0 dB)
- Audio format
- Original Ogg Vorbis, Stereo · 48 kHz · 10.5 s · 170.8 KB
Used by
Items and blocks (1)
Change history
Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5