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OtherCrafting

Runebinders Lattice Unlock Local

Sound Event · 10.5 s · 1 layer · 1 variant

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB

UI_RuneBinders_Lattice_Unlock_StereoStereo · 48 kHz · 10.5 s · 170.8 KB

0:000:10

Technical details

Event ID
SFX_Runebinders_Lattice_Unlock_Local
Game File
Server/Audio/SoundEvents/SFX/Crafting/SFX_Runebinders_Lattice_Unlock_Local.json
Event volume
0 dB
Event pitch
0 Halftones
Attenuation starts at
2 Blocks
Maximum hearing distance
16 Blocks
Spatiality (Spatial Blend)
0.6
Concurrent instances
50
Interruption prevented
Yes
Audio category
AudioCat_SFX (0 dB)
Audio format
Original Ogg Vorbis, Stereo · 48 kHz · 10.5 s · 170.8 KB

Used by

Change history

Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5

Runebinders Lattice Unlock Local — Hytale Sound Database | ZAP-Hosting