Rope Break
Sound Event · 0.58 s – 0.66 s · 2 layers · 4 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Layer 1
Volume -2 dB · Random Pitch -1.82 … +1.65 st
Rope_Break_01Mono · 44.1 kHz · 0.66 s · 23.1 KB
Rope_Break_02Mono · 44.1 kHz · 0.58 s · 20.8 KB
Rope_Break_03Mono · 44.1 kHz · 0.64 s · 22 KB
Layer 2
Volume -2 dB
Block_Break_Success_01Mono · 44.1 kHz · 0.3 s · 7.5 KB
Technical details
- Event ID
- SFX_Rope_Break
- Game File
- Server/Audio/SoundEvents/BlockSounds/Rope/SFX_Rope_Break.json
- Event volume
- +2 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 4 BlocksInherited
- Maximum hearing distance
- 15 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 5
- Interruption prevented
- Yes
- Audio category
- AudioCat_BlockSounds (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 0.66 s · 23.1 KB
Used by
Items and blocks (7)
Kweebec Ladder
Furniture_Kweebec_Ladder
- Block sound set · Mine
Rope
Deco_Rope
- Block sound set · Mine
Rope - Diagonal
Deco_Rope_Diagonal
- Block sound set · Mine
Spiderweb Rope
Deco_SpiderWeb_Straight
- Block sound set · Mine
- Block · World sound (audible to everyone)
Spiderweb Rope - Diagonal
Deco_SpiderWeb_Diagonal
- Block sound set · Mine
- Block · World sound (audible to everyone)
Thick Vine
Plant_Vine_Thick_Vertical
- Block sound set · Mine
Thick Vine Roots
Plant_Vine_Thick_Roots
- Block sound set · Mine
Change history
Present since at least 0.6.6 (earliest available build)
Builds before 0.6.6 are unavailable, so earlier changes are unknown.
0.7.012/10/2026
- Layer 1: Random volume (minimum) changed from -1.9 dB to 0 dB
- Layer 1: Volume from 0 dB to -2 dB
- Layer 2: Volume from 0 dB to -2 dB