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BlocksRope

Rope Break

Sound Event · 0.58 s – 0.66 s · 2 layers · 4 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Layer 1

Volume -2 dB · Random Pitch -1.82 … +1.65 st

Rope_Break_01Mono · 44.1 kHz · 0.66 s · 23.1 KB

0:000:00

Rope_Break_02Mono · 44.1 kHz · 0.58 s · 20.8 KB

0:000:00

Rope_Break_03Mono · 44.1 kHz · 0.64 s · 22 KB

0:000:00

Layer 2

Volume -2 dB

Block_Break_Success_01Mono · 44.1 kHz · 0.3 s · 7.5 KB

0:000:00

Technical details

Event ID
SFX_Rope_Break
Game File
Server/Audio/SoundEvents/BlockSounds/Rope/SFX_Rope_Break.json
Event volume
+2 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
5
Interruption prevented
Yes
Audio category
AudioCat_BlockSounds (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 0.66 s · 23.1 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Layer 1: Random volume (minimum) changed from -1.9 dB to 0 dB
    • Layer 1: Volume from 0 dB to -2 dB
    • Layer 2: Volume from 0 dB to -2 dB
Rope Break — Hytale Sound Database | ZAP-Hosting