Reeds Break
Sound Event · 1.22 s – 1.54 s · 1 layer · 5 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume 0 dB · Random Volume -6 … 0 dB · Random Pitch -4 … +3 st
Reed_Break_01Mono · 48 kHz · 1.34 s · 13.7 KB
Reed_Break_02Mono · 48 kHz · 1.22 s · 12.9 KB
Reed_Break_03Mono · 48 kHz · 1.54 s · 15.5 KB
Reed_Break_04Mono · 48 kHz · 1.36 s · 13.8 KB
Reed_Break_05Mono · 48 kHz · 1.43 s · 14.3 KB
Technical details
- Event ID
- SFX_Reeds_Break
- Game File
- Server/Audio/SoundEvents/BlockSounds/Reeds/SFX_Reeds_Break.json
- Event volume
- 0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 4 BlocksInherited
- Maximum hearing distance
- 15 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_BlockSounds (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
- Audio format
- Original Ogg Vorbis, Mono · 48 kHz · 1.34 s · 13.7 KB
Used by
Items and blocks (7)
Lava Reeds
Plant_Reeds_Lava
- Block sound set · Mine
Papyrus Reeds
Plant_Reeds_Arid
- Block sound set · Mine
Poison Reeds
Plant_Reeds_Poison
- Block sound set · Mine
River Reeds
Plant_Reeds_Marsh
- Block sound set · Mine
Tall Water Reeds
Plant_Reeds_Water
- Block sound set · Mine
Wet Reeds
Plant_Reeds_Wet
- Block sound set · Mine
Winter Reeds
Plant_Reeds_Winter
- Block sound set · Mine
Change history
Present since at least 0.6.6 (earliest available build)
Builds before 0.6.6 are unavailable, so earlier changes are unknown.
0.7.012/10/2026
- Re-recorded (same filename, different sound)
- Reed_Break_01
- Reed_Break_02
- Reed_Break_03
- Reed_Break_04
- Reed_Break_05