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BlocksReeds

Reeds Break

Sound Event · 1.22 s – 1.54 s · 1 layer · 5 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB · Random Volume -6 … 0 dB · Random Pitch -4 … +3 st

Reed_Break_01Mono · 48 kHz · 1.34 s · 13.7 KB

0:000:01

Reed_Break_02Mono · 48 kHz · 1.22 s · 12.9 KB

0:000:01

Reed_Break_03Mono · 48 kHz · 1.54 s · 15.5 KB

0:000:01

Reed_Break_04Mono · 48 kHz · 1.36 s · 13.8 KB

0:000:01

Reed_Break_05Mono · 48 kHz · 1.43 s · 14.3 KB

0:000:01

Technical details

Event ID
SFX_Reeds_Break
Game File
Server/Audio/SoundEvents/BlockSounds/Reeds/SFX_Reeds_Break.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_BlockSounds (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 1.34 s · 13.7 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Re-recorded (same filename, different sound)
      • Reed_Break_01
      • Reed_Break_02
      • Reed_Break_03
      • Reed_Break_04
      • Reed_Break_05
Reeds Break — Hytale Sound Database | ZAP-Hosting