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WeaponsProjectilesPoop

Projectile Poop Hit

Sound Event · 0.56 s – 0.89 s · 1 layer · 4 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB · Random Pitch -1.82 … +1.65 st

Mud_Break_03Mono · 44.1 kHz · 0.67 s · 23.4 KB

0:000:00

Mud_Break_02Mono · 44.1 kHz · 0.56 s · 21.8 KB

0:000:00

Mud_Break_04Mono · 44.1 kHz · 0.72 s · 25.1 KB

0:000:00

Mud_Break_01Mono · 44.1 kHz · 0.89 s · 29.6 KB

0:000:00

Technical details

Event ID
SFX_Projectile_Poop_Hit
Game File
Server/Audio/SoundEvents/SFX/Projectiles/Poop/SFX_Projectile_Poop_Hit.json
Event volume
-4.5 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
15 BlocksInherited
Maximum hearing distance
45 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
no
Audio category
AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_LoudMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, PreventSoundInterruption, AudioCategory
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 0.67 s · 23.4 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Projectile Poop Hit — Hytale Sound Database | ZAP-Hosting