Potion Drink Success
Sound Event · 3 s · 1 layer · 1 variant
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume 0 dB
Magic_Heal_01Mono · 48 kHz · 3 s · 27.2 KB
Technical details
- Event ID
- SFX_Potion_Drink_Success
- Game File
- Server/Audio/SoundEvents/SFX/Player/Health/SFX_Potion_Drink_Success.json
- Event volume
- -9 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 8 BlocksInherited
- Maximum hearing distance
- 25 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, AudioCategory
- Audio format
- Original Ogg Vorbis, Mono · 48 kHz · 3 s · 27.2 KB
Used by
Items and blocks (8)
Antidote
Potion_Antidote
- Secondary action · Custom sound (player only)
Greater Health Potion
Potion_Health_Greater
- Secondary action · Custom sound (player only)
Health Potion
Potion_Health
- Secondary action · Custom sound (player only)
Large Health Potion
Potion_Health_Large
- Secondary action · Custom sound (player only)
Lesser Health Potion
Potion_Health_Lesser
- Secondary action · Custom sound (player only)
Small Health Potion
Potion_Health_Small
- Secondary action · Custom sound (player only)
Teleporter
Teleporter
- Block · World sound (audible to everyone)
Template Potion
Potion_Template
- Secondary action · Custom sound (player only)
Change history
Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5